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Cash Slot Machine

Cash Slot Machine

Favored2019
Contains adsIn-app purchases
Cash Slot Machine
4.8
956K reviews
Teen
79M+
Downloads
Screenshot image Cash Slot Machine 1 Screenshot image Cash Slot Machine 2 Screenshot image Cash Slot Machine 3 Screenshot image Cash Slot Machine 4 Screenshot image Cash Slot Machine 5
Updated on
2026-10-24
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peachie one
2026-09-22
rose toy
876 people found this review helpful
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E
Nick Name Sr. Jr.
2026-09-30
Im very big into warhammer but it kinda got boring and haven't touched it in a bit still didnt finished it, maybe i should give it another shot but pretty boring after a couple hours
21 people found this review helpful
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F
1hitwon
2026-09-30
[i]My armour is contempt! Scour the stars of the heretic![/i] Boltgun approaches the ridiculous setting of 40K with the correct level of cheesiness. A spin-off of Space Marine 1, you play as another Ultramarine who has to something something chaos etc etc. Kill kill kill. I appreciate the scarcity of its story. There are a few lovely pixel-art cutscenes that explain the situation, but you're dropped in and killing in minutes. Visually, I think this is the best attempt at retro graphics I've seen in a Doom-like. It achieves the retro aesthetic without losing the obviously modern qualities to the colours and clarity. The music and sound effects also double down on this vibe successfully. If you can play it comfortably, I recommend the highest difficulty (Exterminatus), as that's where the brutality and insanity truly peak. There is a pretty enjoyable array of weapons, although a few are sort of duplicates of the others. The DLC adds a rocket launcher. The only qualm I have with the game at all is that both the final boss fight of the main campaign and that of the DLC campaign spawn so many enemies that the framerate does begin to chunk. I'll let it pass, though. Great game.
79 people found this review helpful
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Hi! Thanks for playing Cash Slot Machine. I think I can only recommend this game if you're a fan of both boomer shooters and 40K. For better and for worse, I am a fan of both of these things. Completed on hard difficulty. I agree with what other people are saying that it goes on for too long, I haven't played it on Easy/Normal, but I feel like it would've been more fun if the enemies weren't as spongey as they are. I feel this is exacerbated by the 'weapon strength' system. The strength of the weapon (3-7) doesn't actually indicate the damage it does, just the resistance modifier it has on enemies. It took me a bit too long to figure this out, and as a consequence, I wasn't using the appropriate tool for the job sometimes. Even when I had figured it out though, I felt as though most enemies would tank too much damage, this especially goes for the plague toads and screamers. Don't even get me started on the aspiring champions that sprint at you at mach ♥♥♥♥ and would make me audibly yell in surprise at times. Melee enemies especially seem to have a large hitbox when they swipe at you, it's just a bit much combined with the above. Enemies can also be hard to see at times, and often blend in with the environment around them. I'm not sure if it's the off colour banding that I had, the low render resolution aesthetic, or a mix of multiple factors, but sometimes I would often get surprise pelted from an enemy I hadn't seen. This is really bad in the final boss fight, as I spent a lot of the time in the chaos going "WHERE THE ♥♥♥♥ IS HE!?" as I'm running in circles with a conga line of horrors behind me. The performance is surprisingly not great either. Not to flex, but my PC isn't a slouch and I often experienced quite a few frame spikes that were distracting, and in big fights I could really feel them hit more frequently, plus frame rate slowdown. The spikes were especially bad in Death is Honour and Sanctum Manufactorum. The third chapter also likes to do cheesy enemy placement, lots of enemies hiding behind doors and in corners and springing them out right in front of you. Felt cheap at the end and I'm glad it's over. Something I did actually like however was the taunting. More games need a 'chat ♥♥♥♥' button. I just wish it had some mechanical use, like if you taunt an enemy they become more aggressive, but then they drop more health/ammo. There is also a lot to like in this game. It's a soft sequel to Space Marine from 2011, and the environments and aesthetics are very true to 40K. I love that your character walks with great big thumps, and how everything is a gothic cathedral. Guns feel punchy (even if they don't do a lot of damage) and the gore and flow is really good. I just don't know if that's enough to save it if you're not really into this specific thing as I said at the start.
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- Bug fixes and performance improvements in version 6.64.342

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