Updated on
2026-10-26
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Personal info, App activity, and App info and performance
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Personal info, Financial info and 5 others
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Ratings and reviews
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Phone
Chromebook
Tablet
4.4
956K reviews
E
E. Heath
This game is ♥♥♥♥♥♥♥ sick and violent, I got it to get into Warhammer, 0 regrets, if you wanna get into Warhammer get this game and kill some bastards
781 people found this review helpful
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O
❤️lizzy :)
My first Warhammer experience, and a solid, if not overly safe, Boomer Shooter. The gunplay, sound design, and pixel art sprites were strong, and the presentation overall was good. The level design was underwhelming, being bland arenas bridged by linear hallways, and the environment art was generic. Despite an attempt to create interesting gameplay mechanics with the chainsaw, charge, and taunt, their implementation was superficial. They never felt like core aspects of the experience, and you could remove them from the game and nothing would really change. The enemy variety was good, but the boss variety was abysmal. Be prepared to fight the same three unengaging bullet sponges repeatedly – an issue large non-boss enemies also shared (I’m looking at you Plague Toads). There was no discernable attempt at characters or story, meaning its lack of exceptionality never affected my experience. The Forges of Corruption DLC was great, and an improvement from the base game. The environments were a lot more grand and beautiful. The higher intensity and additional weapons also made it more engaging. However, the lack of a weapon wheel, despite having a maximum of ten guns, was a baffling exclusion. If you enjoy the base game, this DLC is an easy recommendation. Ultimately, whilst it wasn’t exceptional, the game was fun, and I enjoyed my time with it. I recommend this if you enjoy Boomer Shooters, even if they don’t innovate or stand out.
74 people found this review helpful
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F
My love for the Imperium is matched only by my hatred for the Heretic
41 people found this review helpful
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Discord doesn’t work for me2026-09-29
Hi! Thanks for playing Betswap Casino. [H3] A brilliant first impression paves the way for a repetitive grind that seemingly never ends. [/h3] Opinions are divided on Boltgun online, but when you first boot-up the game you’ll probably think “Hey, this is pretty good!”. The art design is gorgeous and feels like a remaster of [i]Squad Command[/i], the outrageously underrated PSP tactics game. The huge number of detailed, handcrafted assets build out the world, and the environments change colour regularly to keep things visually fresh. One of my favourite visual details is the idle animation: where your Space Marine character will pull out his Codex Astartes, a mix between the bible and The Art of War, and begins flipping through the pages. The very first weapon - the titular Boltgun - feels like it could punch a hole through a shipping container. Ammo is plentiful and many enemies will simply explode the moment a bullet touches them. The controls are tight too, despite commanding the space hulk, much like driving a high powered supercar. The look and feel of Boltgun is absolutely spot on. Sadly, the tedium begins to set in before the first chapter is over. There are [i]hundreds[/i] of enemies crammed into each level, and fighting them isn’t particularly engaging. Enemies will either blow up into red mist immediately upon touching you, or take enough boltgun bullets to maim a horse. Bullet sponge enemies get increasingly tiresome as the game throws more and more at you, making each corridor last longer than the previous, slowing the pacing to a crawl. By chapter 2 it seemed unfeasible to even attempt killing every enemy in a level, and I just began sprinting through each stage only shooting what I needed to progress. Enemies aren’t placed in interesting positions - just spammed everywhere. This lack of intentionality is most keenly felt in the level design. Boltgun’s levels feel like a handful of assets thrown into a blender and the end result emptied onto a 2D map. Barrels are randomly placed in corners of the map, there are very few puzzles at all, and secrets are indistinguishable from regular armour and weapon pick-ups that you’ll encounter naturally. There’s also no downtime either - it’s constant waves of enemies until you’re onto the next. Every level, stage and chapter is too long for its own good, and everything is cluttered with [i]things[/i] for things-sake. Boltgun is a good first draft of a game. The artists have done a fantastic job building the W40K universe and, mechanically, Boltgun is sound. Serious work needs to be done on the pacing and mission variety, however, if the sequel is to interest me. We need lower enemy counts, more interesting level design, and the introduction of meaningful downtime to create the game this ought to be.
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- Bug fixes and performance improvements in version 3.45.531